Access all of the official Facebook SDK for Android & iOS! Supporting Facebook SDK in your AIR app couldn’t get easier than this.
No matter how cool your mobile game is, it must be seen by users in order to be successful. Facebook as one of the major social networks has provided mobile developers with a very enhanced SDK and you as an Adobe Air developer can have access to all these cool features through our Facebook ANE.
Facebook Air Native Extension, lets AS3 developers access all of the cool features that Facebook SDK natively offers. Such as login/logout users, ask users for custom permissions, share, game requests and etc…
Below are the main highlights of this native extension:
If you are doing many AdobeAIR apps, you should consider joining the club for ‘unlimited usage’.
Purchasing the license of this ANE means you will receive updates for free. And you are paying only one time, right? So, if you need our premium support, consider joining the club or purchase our premium support package
NOTICE: If you have purchased ANEs with total worth more than $50 in the last 6 months, the Premium Support Package is granted to you
You can let your users sign in to your app/game easily without worrying about entering their sign-up information wrongly. Facebook has already taken care of it all. All you have to do is to place a login button in your app and use the Facebook ANE to login your users. After they login, their personal information will be returned to your app.
Depending on the logic of your game, you can ask for different permissions. Facebook ANE lets you ask for many different permissions from accessing the user email address to posting to their walls! And the good thing about it is that it lets you decide when you need more permissions, so you don’t have to scare your users at the beginning of your app!
You can use built in methods inside the Facebook ANE to let users share any links you like without leaving your game. And even more interesting, you can let users share content privately with their friends using the Messenger app on their devices.
Sending Game Requests is one of the coolest features in Facebook SDK which it lets your users send app invitations gifts and requests; right from your app. A great way to engage users with your app.
App Events help you understand the makeup of people who engage with your app. By logging an activation event, you can observe how frequently users activate your app, how much time they spend using it, and view other demographic information through Facebook Analytics for Apps.
To make sure you have full access to whatever Facebook has to offer, we have also prepared the required Actionscript API methods for you to directly access the Facebook graph API. You would never feel limited as an Air developer as anything that a Java or an Objectove-C programmer can do with the Facebook SDK, you can also do and even easier! Don’t take my word for it. Download the ANE right now and make sure to read the tutorials to see how easy it is to work with this ANE.
We spent countless hours discussing the differences between iOS and Android APIs and created a completely new approach toward these functionalities to make sure the resulting AS3 API will be not only 100% identical on both platforms but also super easy to work with.
Our dev team, are always checking on the latest releases of Android/iOS to make sure you have access to the latest features of this library.
If you are an active MyFlashLabs club member, you will have access to our private and secure support ticket system for all our ANEs. Even if you are not a member, you can still receive premium help if you purchase the premium support package.
Have any questions before buying the item? Checkout our FAQ page. We have answered all of the general frequently asked questions regarding the licenses, our club membership benefits and etc…
This item is under the “One Time Usage” license which allows you to use it in a single end product. You may charge your client for your services to create an end product. But you can’t use the “One Time Usage” license on multiple clients or jobs. Though of course you can publish your single end product on multiple platforms such as AppStore and GooglePlay. View the full legal terms at MyFlashLabs licensing.
So if you like to use the purchased item in multiple end products, you need to order the item per usage to buy more “One Time Usage” licenses. So for example if you like to use this item in two different applications, you need to purchase it two times. And of course you can also consider buying our popular “Unlimited Usage” license, which allows you to use the purchased item in ANY number of end products, that is limitless. This type of license is available to Club members only. Read more about the club membership and its benefits.