100% Identical AS3 API In-App-Payments Native Extension for both Android & iOS with unique features!
Keeping your mobile apps free to download but then unlock features based on users choice can greatly increase your sales. This is a well known fact but considering that you are developing your application with AdobeAir, you are expecting to have an in-app-purchase API which works equally on both Android and iOS. Soon you will learn that although in-app-billing ANEs has been developed for a long time, none of them was able to provide you with a 100% identical API on both platforms.
Our solution is making sure that you are using in-app-payments in your applications with absolutely no trouble and implementing our ANE into your project won’ take more than a few minutes. We have spent numerous hours developing the Java and the Obj-C sides to make sure these two APIs will work exactly like each other. The result is a very straight forward AS3 API that will take care of all your in-app-billing requirements like consumable or permanent purchases and subscription purchases.
The API is now as simple as the following outline:
You, as a programmer yourself, surely know that the simpler a library works, means that it has been well organized and a huge number of hours have been invested on developing that library.
Below are the main highlights of this native extension:
When initializing this ANE, it will connects to Google or Apple servers and verifies your Products IDs to make sure you have set everything correctly in your iTunes or Google Play consoles.
Also known as “restoring purchases” on Apple; This feature lets you check if your user has any previous purchase records for your app or not. This will allow you enable your app features to your users on different devices. Imagine a user has purchased your permanent product on device A and now she’s moving to another device. As soon as she logs into your app, her former purchases will be restored so she doesn’t have to pay again.
We have beautifully minimized the unnecessary server connections to make sure your users are experiencing a very fast performance when dealing with purchases in your app. As simple example, we are storing previous purchases in an standard encrypted sql database in applicationStorageDirectory so your app does not have to connect to Google or Apple servers anytime you need a list of former purchases.
In your app logic, you may need consumable products or you may be selling permanent items or maybe even you are offering continues subscriptions in your app? This ANE supports them all in the most straight forward manner you could imagine.
If your app targets children, you must use a parental gate to make sure children are not seeing the in-app-purchase window. Before the purchase flow begins, you will receive an event and after you are sure that a parent is using the app, the purchase would continue.
We spent countless hours discussing the differences between iOS and Android in-app-payments APIs and created a completely new approach toward these functionalities to make sure the resulting AS3 API will be not only 100% identical on both platforms but also super easy to work with.
Our dev team, are always checking on the latest releases of Android/iOS to make sure you have access to the latest features of this library.
If you are an active MyFlashLabs club member, you will have access to our private and secure support ticket system for all our ANEs. Even if you are not a member, you can still receive premium help if you purchase the premium support package.
Have any questions before buying the item? Checkout our FAQ page. We have answered all of the general frequently asked questions regarding the licenses, our club membership benefits and etc…
This item is under the “One Time Usage” license which allows you to use it in a single end product. You may charge your client for your services to create an end product. But you can’t use the “One Time Usage” license on multiple clients or jobs. Though of course you can publish your single end product on multiple platforms such as AppStore and GooglePlay. View the full legal terms at MyFlashLabs licensing.
So if you like to use the purchased item in multiple end products, you need to order the item per usage to buy more “One Time Usage” licenses. So for example if you like to use this item in two different applications, you need to purchase it two times. And of course you can also consider buying our popular “Unlimited Usage” license, which allows you to use the purchased item in ANY number of end products, that is limitless. This type of license is available to Club members only. Read more about the club membership and its benefits.